We are independent & ad-supported. We may earn a commission for purchases made through our links.
Advertiser Disclosure
Our website is an independent, advertising-supported platform. We provide our content free of charge to our readers, and to keep it that way, we rely on revenue generated through advertisements and affiliate partnerships. This means that when you click on certain links on our site and make a purchase, we may earn a commission. Learn more.
How We Make Money
We sustain our operations through affiliate commissions and advertising. If you click on an affiliate link and make a purchase, we may receive a commission from the merchant at no additional cost to you. We also display advertisements on our website, which help generate revenue to support our work and keep our content free for readers. Our editorial team operates independently of our advertising and affiliate partnerships to ensure that our content remains unbiased and focused on providing you with the best information and recommendations based on thorough research and honest evaluations. To remain transparent, we’ve provided a list of our current affiliate partners here.
Software

Our Promise to you

Founded in 2002, our company has been a trusted resource for readers seeking informative and engaging content. Our dedication to quality remains unwavering—and will never change. We follow a strict editorial policy, ensuring that our content is authored by highly qualified professionals and edited by subject matter experts. This guarantees that everything we publish is objective, accurate, and trustworthy.

Over the years, we've refined our approach to cover a wide range of topics, providing readers with reliable and practical advice to enhance their knowledge and skills. That's why millions of readers turn to us each year. Join us in celebrating the joy of learning, guided by standards you can trust.

What Is OpenGL® Drawing?

By Eugene P.
Updated: May 16, 2024

"OpenGL® drawing" is a general term that can be used to indicate an application has been set to use Open Graphics Library® libraries to render to the display. It also can be used in programming to describe the use of the different functions within a library to create the elements in a scene. Most often, OpenGL® drawing involves assembling points and lines into triangles, quadrilaterals or other polygons to create discernable objects or interfaces that a user can see or interact with. An OpenGL® drawing also can be the final rendered scene as it is displayed on a screen or other device.

From a programming perspective, OpenGL® drawing is very similar to drawing on paper with a pen. There is a type of virtual stylus within OpenGL® that can be moved from one position to the next but always remembers exactly where it is currently located. The stylus can be moved and reset but, at the same time, it can be used to outline continuous sets of points.

One example of using the position marker for drawing is an object called a triangle strip. This is a sequence of triangles in which each one shares a side with the next triangle. Using OpenGL® drawing functions, a point is drawn, followed by two more to create a basic triangle. The next two points to which the virtual stylus is moved will be connected, forming a second triangle. This process can be used to draw entire elaborate objects by moving from point to point.

Through the use of utility libraries or extensions, there are a number of high-level OpenGL® drawing functions that can be used to help simplify the construction of complex scenes. These functions can draw a cube, sphere or other shape primitive, removing the need to laboriously generate boilerplate code to draw the shape. Points, which are just single dots at a given location, can be manipulated through the drawing functions so a raster image such as a photograph can be translated into three-dimensional (3D) coordinates.

After the geometry for a scene has been determined and passed to the graphics hardware, OpenGL® drawing routines assist in rendering the scene to a display device. When the mathematical information that describes the points, lines and surfaces of a scene are drawn to a monitor, the process is known as rasterization, in which the image is made two-dimensional (2D) so it can be shown. The resulting 2D rasterized image made from the 3D data can be called an OpenGL® drawing.

EasyTechJunkie is dedicated to providing accurate and trustworthy information. We carefully select reputable sources and employ a rigorous fact-checking process to maintain the highest standards. To learn more about our commitment to accuracy, read our editorial process.
Discussion Comments
Share
EasyTechJunkie, in your inbox

Our latest articles, guides, and more, delivered daily.

EasyTechJunkie, in your inbox

Our latest articles, guides, and more, delivered daily.