We are independent & ad-supported. We may earn a commission for purchases made through our links.
Advertiser Disclosure
Our website is an independent, advertising-supported platform. We provide our content free of charge to our readers, and to keep it that way, we rely on revenue generated through advertisements and affiliate partnerships. This means that when you click on certain links on our site and make a purchase, we may earn a commission. Learn more.
How We Make Money
We sustain our operations through affiliate commissions and advertising. If you click on an affiliate link and make a purchase, we may receive a commission from the merchant at no additional cost to you. We also display advertisements on our website, which help generate revenue to support our work and keep our content free for readers. Our editorial team operates independently of our advertising and affiliate partnerships to ensure that our content remains unbiased and focused on providing you with the best information and recommendations based on thorough research and honest evaluations. To remain transparent, we’ve provided a list of our current affiliate partners here.
Technology

Our Promise to you

Founded in 2002, our company has been a trusted resource for readers seeking informative and engaging content. Our dedication to quality remains unwavering—and will never change. We follow a strict editorial policy, ensuring that our content is authored by highly qualified professionals and edited by subject matter experts. This guarantees that everything we publish is objective, accurate, and trustworthy.

Over the years, we've refined our approach to cover a wide range of topics, providing readers with reliable and practical advice to enhance their knowledge and skills. That's why millions of readers turn to us each year. Join us in celebrating the joy of learning, guided by standards you can trust.

What Is Sphere Mapping?

By Eugene P.
Updated: May 16, 2024
References

In computer graphics, sphere mapping can refer to either of two methods that are used to apply an image or procedural texture to a three-dimensional (3D) sphere. Generically, sphere mapping is used to apply a two-dimensional (2D) rasterized image to the surface of a sphere, distorting the flat image to match the polar coordinates of the shape. Sphere mapping also is used to describe a form of environmental mapping that uses a pre-rendered image of the scene that is mapped onto the surface of a sphere in a way that makes the sphere appear to be reflecting the environment around it, like a ball made from perfectly reflective metal. Both types of sphere mapping result in a three-dimensional sphere that has a texture applied to its surface, although the environmental mapping distorts the image in a different way than spherical projection mapping.

When used to apply a texture to a sphere shape, sphere mapping takes a 2D image and projects it onto the surface of the sphere being textured. The image follows the coordinate system of the sphere, where each vertex on the surface aligns much like the intersections of longitude and latitude lines on a globe. This means that, as the image reaches the poles of the sphere on the top and bottom, the image will start to compress toward a single vertex, effectively distorting the image. In many cases with a properly created texture image, this gives a more natural appearance to the sphere as opposed to using cube mapping or cylinder mapping. This technique is used to create graphics and animations of textured spheres such as the planet Earth with satellite images of the oceans and continents.

When used in environmental mapping, sphere mapping is a fast way to create an object that seems to have a mirror surface. The process calculates the vectors of light from the surface of the sphere, and that vector is then translated into coordinates that are used to find the color within a 2D image. Unlike projection sphere mapping, the reflective version distorts the image in a slightly different way.

One advantage to using environmental sphere mapping is that it is very fast compared to other methods, such as ray tracing, which dynamically calculates the reflection based on the objects in the scene. The method is fast because the reflection actually is a pre-rendered image. This leads to some complications with the technique, because dynamic changes to the environment, or objects that are moving in the scene, will not be shown in the reflection. Additionally, because the perceived reflection is static, concave shapes that receive the mapping will not reflect themselves, causing a sometimes confusing visual effect.

EasyTechJunkie is dedicated to providing accurate and trustworthy information. We carefully select reputable sources and employ a rigorous fact-checking process to maintain the highest standards. To learn more about our commitment to accuracy, read our editorial process.
Link to Sources
Discussion Comments
Share
EasyTechJunkie, in your inbox

Our latest articles, guides, and more, delivered daily.

EasyTechJunkie, in your inbox

Our latest articles, guides, and more, delivered daily.